Gumball 3000 was the first game I designed for Climax Racing after leaving Acclaim Entertainment. I was the original lead designer on this game before becoming the games Producer.
Gumball was never going to compete with the likes of GT3 on PS2, but it was a great pick up and play game that was actually way ahead of it's time. It was even compared to Outrun in a number of reviews - high praise indeed!
You can see from the images above that I was involved in all areas of the design and production, from the intial concept drawings and docs, right through to the client liason, scheduling and product PR.