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Split Second 2 was to feature Cars, Boats, Helicopters and on foot FPS mission sections. This is what the design team was prototyping. My main role was to lead and prototype the P2P environment.

The 'P2P' video above shows the result of the prototyping that I was leading.


 I was a Principal Design Lead on SS2 pre-prod. My main responsibility was to manage a team of 8, made up of artists, coders and designers.

The goal was simple - innovate, investigate and prototype new gameplay ideas for a SS2 Point to Point Env.

These new ideas and general SS2 design team work can be seen above. This should give you a flavour of what SS2 was all about.



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